#######################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/Skin
0

[CTCTexture]
farbschema_tex1
skin.bmp

[CTCTexture]
farbschema_tex2
latariafarolfreio.bmp

[CTCTexture]
farbschema_tex3
borrachagradeparachoque.bmp

[CTCTexture]
farbschema_tex4
basegradeparachoque.bmp

[CTCTexture]
farbschema_tex5
wheel.bmp

###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Nr
Annax Medium SD
128
128
0
9
200
0

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
Annax Medium SD
128
64
0
9
200
0

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
Annax Large
620
80
0
251
89
0

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Wagennummer:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

########################################
[LOD]
0.1
########################################

###########################################
///// CARROCERIA /////

[mesh]
Carroceria/bancos frente.o3d

[mesh]
interior/ar.o3d

[mesh]
Carroceria/interior.o3d

[mesh]
Carroceria/banco traseiro.o3d

[mesh]
painel\chavedeseta.o3d


[viewpoint]
3

[newanim]
origin_trans
-0.507
0.602
1.407

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15


[mesh]
Carroceria/parachoque frente.o3d

[matl]
cromo.bmp
0

[matl_envmap]
envmap.bmp
0.5

[mesh]
Carroceria/caixa2.o3d

[mesh]
interior/painel.o3d

[mesh]
painel/acelerador.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.298
1.236
0.967

origin_rot_x
-26

origin_rot_y
0

origin_rot_z
10

anim_rot
throttle
-22


[mesh]
painel\freio.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.467
1.204
1.079

origin_rot_x
-26

origin_rot_y
0

origin_rot_z
10

anim_rot
Brake
-22

**************************************************************
Volante
**************************************************************

-----------------------------------
Base

[mesh]
painel\basevolante.o3d

[mouseevent]
cp_lenkrad_toggle

Volante 
----------------------
Volante 

[mesh]
interior/volante.o3d


[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.444283
0.473616
1.4366

origin_rot_x
25
origin_rot_y
10
origin_rot_z
90

anim_rot
Axle_Steering_0_L
1450

[mesh]
portas/portad1.o3d

[matl]
cromo.bmp
0

[matl_envmap]
envmap.bmp
0.5

-------

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1

--------

[matl]
vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.04
 
[matl_alpha]
2





[mesh]
portas/portad2.o3d

[matl]
cromo.bmp
0

[matl_envmap]
envmap.bmp
0.5

--------

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1

[matl]
vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.04
 
[matl_alpha]
2


[newanim]

origin_trans
0.908
-0.203
0


anim_rot
door_3
70
------

origin_rot_x
-90
origin_rot_y
0
origin_rot_z
90

anim_rot
door_2
70

--------------
[mouseevent]
bus_doorfront1


[mesh]
portas/portae1.o3d

[matl]
cromo.bmp
0

[matl_envmap]
envmap.bmp
0.5

--------

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1


[matl]
vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.04
 
[matl_alpha]
2

[mesh]
portas/portae2.o3d

[matl]
cromo.bmp
0

[matl_envmap]
envmap.bmp
0.5

--------

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1


---------

[matl]
vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.04
 
[matl_alpha]
2

[newanim]

origin_trans
-0.908
-0.203
0
---------
origin_rot_x
90
origin_rot_y
0
origin_rot_z
90

anim_rot
door_1
70
--------------
[mouseevent]
bus_doorfront0




[mesh]
interior/interiordetalhes1.o3d

[mesh]
interior/aluminiopainel.o3d

[mesh]
retrovisores/baseespelho.o3d

[mesh]
interior/instrumentos.o3d

[illumination_interior]
0
1
2
3

[matl]
int.bmp
0
	
[matl_lightmap]
badgeinta.bmp
lights_stand


[mesh]
painel/rpm.o3d

[illumination_interior]
0
1
2
3

[matl]
badgeint.bmp
0
	
[matl_lightmap]
badgeinta.bmp
lights_stand



[newanim]
origin_trans
-0.55
0.733
1.459

origin_rot_x
0
origin_rot_y
90
origin_rot_z
65
anim_rot
cockpit_drehzahlwinkel
0.85
delay
15



-----------

[mesh]
painel/velocimetro.o3d

[illumination_interior]
0
1
2
3

[matl]
badgeint.bmp
0
	
[matl_lightmap]
badgeinta.bmp
lights_stand


[newanim]
origin_trans
-0.330302
0.733
1.459

origin_rot_x
0
origin_rot_y
90
origin_rot_z
65

anim_rot
cockpit_tachowinkel
0.37
delay
10
maxspeed
410


##################################################
Rodas
##################################################   

[mesh]
Rodas/rodadf.o3d

[illumination_interior]
-1
0
1
2

[newanim]
origin_trans
0.868
1.701
0.422

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
0.868
1.701
0.422
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105




------------------------------------------

[mesh]
Rodas/rodaef.o3d

[illumination_interior]
-1
0
1
2

[newanim]
origin_trans
-0.868
1.701
0.423
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-0.868
1.701
0.423
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105





------------------------------------------

[mesh]
Rodas/rodaet.o3d

[illumination_interior]
-1
0
1
2

[newanim]
origin_trans
-0.868
-1.511
0.423
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

------------------------------------------

[mesh]
Rodas/rodadt.o3d

[illumination_interior]
-1
0
1
2


[newanim]
origin_trans
0.868
-1.511
0.422
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1

------------------------------------------



[mesh]
Carroceria/parachoque traseiro.o3d

[mesh]
Carroceria/parte de baixo.o3d

[mesh]
Carroceria/borrachaaa.o3d

[mesh]
Carroceria/motor.o3d

[mesh]
Carroceria/borracha2.o3d



[mesh]
Carroceria/teto solar.o3d

[matl]
vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.04
 
[matl_alpha]
2

------------------

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.500


[mesh]
Carroceria/borda teto.o3d

[mesh]
Carroceria/barras  de ferro.o3d



[mesh]
Carroceria/porta malas.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1

[matl]
cromo.bmp
0

[matl_envmap]
envmap.bmp
0.7


-------

[matl]
vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.04
 
[matl_alpha]
2
----------------

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
0.0
-1.847
2.057
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
97





----------------


[mesh]
Carroceria/vidro traseiro.o3d

[matl]
vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.04
 
[matl_alpha]
2
[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
0.0
-1.847
2.057
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
97

[mesh]
Carroceria/ferros1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
reflexo.bmp
0

[matl_envmap]
envmap.bmp
0.01

[mesh]
Carroceria/farolfrente.o3d

[mesh]
Carroceria/vidros1.o3d

[matl]
vidro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.04
 
[matl_alpha]
2


[mesh]
Carroceria/capo.o3d

[matl]
cromo.bmp
0

[matl_envmap]
envmap.bmp
0.4

-------

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1

--------


[mouseevent]
cp_klappfenster_OL4

[newanim]
origin_trans
0.0
1.271
1.52
origin_rot_x
-90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_klappfenster_OL4
-46


[mesh]
luzes\ledsfrente.o3d

[matl_change]
vehiclelights.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelights_on.bmp


[mesh]
luzes\luzesbasetras.o3d


[mesh]
luzes\baseluzmalas.o3d

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
0.0
-1.847
2.057
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
97



[mesh]
retrovisores/reflexion0.o3d

[mesh]
retrovisores/reflexion1.o3d



########################################
Luzes Externas
########################################
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
6.45
0.75
0
1
-0.3
233
233
255
600
30
70

Abblendlicht:

[spotlight]
0
6.45
0.75
0
1
-0.3
255
255
233
300
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

FAROL ALTO:

[light_enh_2]
0.667
2.292
1.177
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
3.8
0.1
1
1
0.1



[light_enh_2]
-0.667
2.292
1.177
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
3.8
0.1
1
1
0.1


FAROL BAIXO:

[light_enh_2]
-0.667
2.292
1.177
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1

[light_enh_2]
0.667
2.292
1.177
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
3.0
0.1
1
1
1



MEIA LUZ:

[light_enh_2]
0.667
2.292
1.177
0
1
0
0
0
1
0
0
255
230
140
0.05
220
240
lights_stand
1.6
0.1
1
0
0.03

[light_enh_2]
-0.667
2.292
1.177
0
1
0
0
0
1
0
0
255
230
140
0.05
220
240
lights_stand
1.6
0.1
1
0
0.03



[mesh]
Carroceria/carroceria.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1


----------------------------------
Piscas Frente
----------------------------------


[light_enh_2]
0.613
2.394
1.119
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_r
3.4
0.1
1
1
0.03


[light_enh_2]
-0.613
2.394
1.119
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_l
3.4
0.1
1
1
0.03


leds frente:

[light_enh_2]
0.834
2.403
0.879
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


[light_enh_2]
0.771
2.428
0.868
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


[light_enh_2]
0.734
2.461
0.864
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03

[light_enh_2]
0.704
2.487
0.861
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


[light_enh_2]
0.662
2.516
0.859
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


[light_enh_2]
0.626
2.539
0.856
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


[light_enh_2]
0.584
2.562
0.852
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


---------

[light_enh_2]
-0.834
2.403
0.879
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


[light_enh_2]
-0.771
2.428
0.868
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


[light_enh_2]
-0.734
2.461
0.864
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03

[light_enh_2]
-0.704
2.487
0.861
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


[light_enh_2]
-0.662
2.516
0.859
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


[light_enh_2]
-0.626
2.539
0.856
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


[light_enh_2]
-0.584
2.562
0.852
0
1
0
0
0
1
0
0
255
230
140
0.02
220
240
lights_stand
1.6
0.1
1
0
0.03


[mesh]
luzes/luzparachoquetras.o3d







----------------------------------
Piscas Traseiros
----------------------------------

[light_enh_2]
-0.822
-2.402
1.347
0
-1
0
0
0
1
0
2
200
130
0
0.03
220
240
lights_blinker_l
3.4
0.1
1
1
0.03


[light_enh_2]
0.822
-2.402
1.347
0
-1
0
0
0
1
0
2
200
130
0
0.03
220
240
lights_blinker_r
3.4
0.1
1
1
0.03

Luz tras

[light_enh_2]
0.823
-2.363
1.456
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
2.5
0.1
1
1
0.03


[light_enh_2]
-0.823
-2.363
1.456
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
2.5
0.1
1
1
0.03


[light_enh_2]
-0.628
-2.504
1.46
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
2.5
0.1
1
1
0.03



[light_enh_2]
0.628
-2.504
1.46
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_rueck
2.5
0.1
1
1
0.03



[light_enh_2]
-0.666
-2.501
1.348
0
-1
0
0
0
1
0
0
255
240
160
0.1
180
210
lights_rueckfahr
3.5
0.1
1
1
0.03


[light_enh_2]
0.666
-2.501
1.348
0
-1
0
0
0
1
0
0
255
240
160
0.1
180
210
lights_rueckfahr
3.5
0.1
1
1
0.03


[light_enh_2]
-0.823
-2.363
1.456
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_brems
2.5
0.1
1
1
0.03


[light_enh_2]
0.823
-2.363
1.456
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_brems
2.5
0.1
1
1
0.03


[mesh]
interior/lampadainterna.o3d


0. Licht:
[interiorlight]
lights_fahrerlicht
1.5
187
235
255
0
-0.353
2.04


[mesh]
chuva/limpadore.o3d

[newanim]
origin_trans
-0.711
1.231
1.461

origin_rot_x
-60
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
-80

[mesh]
chuva/limpadord.o3d

[newanim]
origin_trans
-0.031
1.327
1.488

origin_rot_x
-65
origin_rot_y
0
origin_rot_z
100

anim_rot
wiperpos
-95


[mesh]
luzes/freiodomeiosemluz.o3d

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
0.0
-1.847
2.057
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
97




[mesh]
luzes\freionaofuncionando.o3d


[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
0.0
-1.847
2.057
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
97


[mesh]
luzes\baseluzmeiosemproblemasssssfreio.o3d

[visible]
lights_brems
1

[matl_change]
vehiclelights.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclelights_on.bmp

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
0.0
-1.847
2.057
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
97


[mesh]
Carroceria/placafrente.o3d

[mesh]
chuva/limpadort.o3d

[newanim]
origin_trans
-0.079
-2.462
1.634

origin_rot_x
46
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos
-170

--------

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
0.0
-1.847
2.057
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
97


[mesh]
controle/controles.o3d


[mesh]
controle\radioligar.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
KR_play

-------------------------------------------


[mesh]
controle\radiodesligar.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
KR_stop

-------------------------------------------

[mesh]
painel/menu.o3d


[mesh]
controle/alerta.o3d

[mouseevent]
blinker_warn_toggle



##################################################
Frisos Roda
##################################################   

[mesh]
Rodas/Frisodf.o3d

[illumination_interior]
-1
0
1
2

[newanim]
origin_trans
0.868
1.701
0.422

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
0.868
1.701
0.422
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105




------------------------------------------

[mesh]
Rodas/Frisoef.o3d

[illumination_interior]
-1
0
1
2

[newanim]
origin_trans
-0.868
1.701
0.423
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-0.868
1.701
0.423
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105





------------------------------------------

[mesh]
Rodas/Frisoet.o3d

[illumination_interior]
-1
0
1
2

[newanim]
origin_trans
-0.868
-1.511
0.423
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

------------------------------------------

[mesh]
Rodas/Frisodt.o3d

[illumination_interior]
-1
0
1
2


[newanim]
origin_trans
0.868
-1.511
0.422
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1

------------------------------------------


[mesh]
controle\arcond.o3d

[mouseevent]
cp_klimator_sw

[viewpoint]
2

[newanim]
origin_trans
0.001
0.54
1.338

origin_rot_x
25
origin_rot_y
10
origin_rot_z
90
anim_rot
cp_klimator_sw
360





########################################
Sombra
########################################

[mesh]
sombra.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]
